There are 35 functions in this package of special effects. These effects act on the input clip in the range of the frame numbers specified. The Audio is not affected. A brief description of these functions are in the synopsis. Links are provided to transfer to the full description pages.
The first three parameters are identical for all the functions. These are
1. Clip
2. Effect Start Frame Number sf defaults to first frame of clip
3. Effect End Frame Number ef defaults to last frame of clip
Some effects if used one after other can give unexpected interesting results. Try DiscoLights and then FiguredGlass. You may see shreds of paper flying! The fireworks, water, waves, underwater, ripples and bubbles functions require about 4 sec or more(may be few minutes) of input frames for good visualization.
Some of the effects sound similar eg: underwater & water, distort & distorter, ripple & ripples. But these effects are created using different principles and output will also look different.
loadPlugin ("..............\EffectsMany.dll")
#BlankClip(length=300,height=288, width=360, color=$ffffff)
version()
#ConvertToRGB32(last)
#ConvertToYV12(last)
#ConvertToYUY2(last) # not all effects work in this format
stackVertical(last,last)
stackVertical(last,last,last)
stackHorizontal(last,last)
l=trim(0,199)
trim(0,99)
a=trim(0,29)
bin=EffectBinoculars(radius=60,magx=4,sx=160,sy=64,ex=600,ey=400).subtitle("EffectBinoculars",text_color=$FFFF00,align=5,size=24)
bal= EffectBalloon(color=$7f,opacity=20, light="north",refl=10,rise=300)
bal= EffectBalloon(bal,10,55,sx=700, fx= 100,nhops = 4, color=$7f,opacity=30,light="south",refl=20,rise=200)
bal= EffectBalloon(bal,15,60, color=$7f,opacity=40,light="east",refl=30,rise=100)
bal= EffectBalloon(bal,20,65, color=$4f002f,opacity=50,light="west",refl=40)
bal= EffectBalloon(bal,25,70, color=$4f002f,opacity=60,light="ne",refl=50)
bal= EffectBalloon(bal,30,80, color=$7f00,opacity=50,light="se",refl=10)
bal= EffectBalloon(bal,35,85, color=$7f00,opacity=50,light="nw",refl=20)
bal= EffectBalloon(bal,40,90, color=$7f0000,opacity=50,light="sw",refl=40,nhops=3)
bal= EffectBalloon(bal,45,95, color=$7f0000,opacity=70,light="front",refl=50,nhops=2).subtitle("EffectBalloon",text_color=$FFFF00,align=5,size=24)
bub= EffectBubbles(srcx=20,srcy=400,farx=700, floory=420,rise=300,color=true)
bub= EffectBubbles(bub,srcx=700,srcy=400,farx=70, floory=420,rise=300,color=false).subtitle("EffectBubbles",text_color=$FFFF00,align=5,size=24)
cone= EffectConez(type="hor" ,base =120, top =20, shade=50,bkgrnd=true)
cone= EffectConez (cone,type="ver",base= 240, top =40, prog=true, shade=-50, bkgrnd=true).subtitle("EffectConez",text_color=$FFFF00,align=5,size=24)
dsl= EffectDiscoLights(a).subtitle("EffectDiscoLights",text_color=$FFFF00,align=5,size=24).subtitle("EffectDiscoLights",text_color=$FFFF00,align=5,size=24)
dst= EffectDistort(a, dir="hor", pinch=false)
dst= EffectDistort(dst, dir="vert", pinch=true).subtitle("EffectDistort",text_color=$FFFF00,align=5,size=24)
distr= EffectDistorter(a,freq=4,speed=10, amp=2,eamp=8).subtitle("EffectDistorter",text_color=$FFFF00,align=5,size=24)
fgl= EffectFiguredGlass(a).subtitle("EffectFiguredGlass",text_color=$FFFF00,align=5,size=24)
fgl2= EffectFiguredGlass(dsl).subtitle("Effect DiscoLights plus FiguredGlass",text_color=$FFFF00,align=5,size=24)
f1= EffectFireworks1(l,initx = 700, endx = 0, inity=400, rise=100, zoom=400)
f1= EffectFireworks1(f1,initx=0,endx=700,inity=400, rise=600, zoom=40).subtitle("EffectFireWorks1",text_color=$FFFF00,align=5,size=24)
fpt= EffectFlowerPot(l,initx=100,endx=700,inity=400, rise=100, zoom=400)
fpt= EffectFlowerPot(fpt,initx=700,endx=100, inity=400, rise=400, zoom=25, color=false).subtitle("EffectFlowerPot",text_color=$FFFF00,align=5,size=24)
fog= EffectFog( a).subtitle("EffectFog",text_color=$FFFF00,align=5,size=24)
fls= EffectFlashes(tsmoke=2,tflash=1).subtitle("EffectFlashes",text_color=$FFFF00,align=5,size=24)
#return (fog)
fire= EffectFire(a, ewidth = 100, eheight = 60).subtitle("EffectFire",text_color=$FFFF00,align=5,size=24)
lns= EffectLens(initx=650,inity=50,finalx=100,finaly=400,drop=false)
lns= EffectLens(lns,initx=100,inity=50,finalx=650,finaly=400,drop=true).subtitle("EffectLens",text_color=$FFFF00,align=5,size=24)
lm= EffectLineMagnifier(initxy=600,finalxy=100).subtitle("EffectLineMagnifier",text_color=$FFFF00,align=5,size=24)
pls= EffectPlasma(ewidth=200,eheight=200).subtitle("EffectPlasma",text_color=$FFFF00,align=5,size=24)
rn= effectRain(red=180,green=180,blue=180,vary="l2v", initop=10, finop=50)
rn= effectRain(rn,red=180,green=180,blue=180,vary="v2r", initop=10, finop=50).subtitle("EffectRain",text_color=$FFFF00,align=5,size=24)
rnb= effectRainbow(xleft=20, xright=300,endxleft=220, endxright=700).subtitle("EffectRainbow",text_color=$FFFF00,align=5,size=24)
rpls= EffectRipples(speed=2,lambda=80).subtitle("EffectRipples",text_color=$FFFF00,align=5,size=24)
rpls2 = EffectRipples2(speed=8,lambda=80,xcoord=0, ycoord=0,leftx=0,eleftx = 100, rightx = 300, erightx = 600, amp=12 ).subtitle("EffectRipples2",text_color=$FFFF00,align=5,size=24)
rkt= EffectRockets(leftx=0,rightx=700, life=2, interval=1).subtitle("EffectRockets",text_color=$FFFF00,align=5,size=24)
rot= effectRotation(a,ir=200,fd=-350, cc=-1)
rot= effectRotation(rot,ir=200,fr=300,fd=350, cc=-1).subtitle("EffectRotation",text_color=$FFFF00,align=5,size=24)
snf= EffectSnowFlakes(drift=20, dense=60,fall=80, big=true)
snf= EffectSnowFlakes(drift=40, dense=80,fall=60, big=false).subtitle("EffectSnowFlakes",text_color=$FFFF00,align=5,size=24)
sns = EffectSnowStorm(a,type = "inc").subtitle("EffectSnowStorm",text_color=$FFFF00,align=5,size=24)
sprk= EffectSparkler(startx=1, endx=700, starty=220,endy=420)
sprk= EffectSparkler(sprk,2, startx=1, endx=700, starty=220,endy=420)
sprk= EffectSparkler(sprk,4, startx=1, endx=700, starty=220,endy=420).subtitle("EffectSparkler",text_color=$FFFF00,align=5,size=24)
spl= effectSpotlight(lumen=$7f7f00, finalx = 560, finaly = 360).subtitle("EffectSpotLight",text_color=$FFFF00,align=5,size=24)
str= EffectStream(dir="hor", breadth = 360).subtitle("EffectStream",text_color=$FFFF00,align=5,size=24)
sflw= EffectSunFlower(l).subtitle("EffectSunflower",text_color=$FFFF00,align=5,size=24)
swrl= EffectSwirl().subtitle("EffectSwirl",text_color=$FFFF00,align=5,size=24)
TVlook = EffectTVlook(last,last,hq = false,lx = 460, ln=104, ty = 350,elx=0,ety = 0, eln = 1020,cab = $3f1f1f,col = $1f1f3f)
TVLook = subtitle(TVLook,"EffectTVLook",text_color=$FFFF00,align=5,size=24)
uw= EffectUnderWater(slow=1,cells=16,amp=100).subtitle("EffectUnderWater",text_color=$FFFF00,align=5,size=24)
wtr= EffectWater(l,speed = 10, lambda = 80, amp = 20,xcoord=100, ycoord=0,ex=400, ey=200,width = 400 ).subtitle("EffectWater",text_color=$FFFF00,align=5,size=24)
wav= EffectWaves(l,width=300,height=200,ewidth=600, eheight = 400, dir="ne")
wav= EffectWaves(wav,width=300,height=200,ewidth=600, eheight = 400, dir="se").subtitle("EffectWaves",text_color=$FFFF00,align=5,size=24)
bin + bal+ bub+cone+dsl+dst+distr+fgl+fgl2+f1+fpt+fls+fire+fog+lns+lm+pls+rn+rnb+rpls+rpls2+rkt+rot+snf+sns+spl+sprk+str+sflw+swrl+TVLook+uw+Wtr+wav
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